using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "CardLibrarySO", menuName = "Card/CardLibrarySO")]
public class CardLibrarySO : ScriptableObject
{
   public List<CardLibraryEntry> cardLibraryList;
}

// [System.Serializable]
// public struct CardLibraryEntry
// {
//     public CardDataDetails cardData;
//     public int amount;
// }
